Research Interests
In addition to specific addiction-related research, the CERG more generally focuses on studying the nature and mechanisms of risks and on identifying the mechanisms of the development of harm related to these behaviours. When examining causes and mechanisms that may lead to harmful behaviour, the CERG considers harm (physical and mental) at the individual, familial and societal level. While examining potentially harmful behaviours, the CERG’s central goal is to identify risky ways of engagement in these behaviours and to understand factors that might differentiate between harmful and non-harmful forms of these behaviours.
To achieve its goals in terms of conducting prestigious multidisciplinary (i.e., psychogenetics, cognitive neuropsychology, personality and social psychology) research, the CERG is open to collaborate with other research institutes and to participate in the work of international scientific associations, societies and networks. In addition to basic and applied research efforts, the CERG also initiates and contributes to the development of educational programmes, training, and interventions that aim to reduce harm related to gambling and video game use. To achieve these goals, the CERG also seeks to collaborate with associations involving people who gamble or play video games and aims to provide input into the responsible gambling and gaming initiatives of operators. In all of these efforts, the CERG places special emphasis on identifying interventions that aim to reduce harm, studying the effectiveness of these interventions, and supporting evidence-based best practices.
Gambling and Gaming Related Publications
Profile of Treatment Seeking Gaming Disorder Patients: A Network Perspective.
https://link.springer.com/article/10.1007%2Fs10899-021-10079-2
This study explored the network structure of correlates of gaming disorder (sociodemographic, personality and other clinical measures) in treatment-seeking patients. The network analysis carried out in this study provided insight into the structure of the main contributing factors of gaming disorder. The central nodes in the network were global psychological distress, chronological age, and age of onset of gaming related problems.
Linkage analysis also identified psychopathological status and age as the variables with the most valuable information in the model. Identification of such variables can be useful for developing precise management plans to prevent and treat gaming disorder related problems.
Gambling in Canada During the COVID Lockdown: Prospective National Survey.
https://link.springer.com/article/10.1007%2Fs10899-021-10073-8
This study aimed to investigate the extent to which the COVID pandemic lockdown influenced gambling and problem gambling in Canada. The re-surveying of AGRI National project’s online panel participants (n=3449) allowed for a quantitative comparison of gambling behaviours during the pandemic relative to six months prior. Findings showed that nearly one-third of gamblers ceased gambling completely during the lockdown. Whereas for those who continued, gambling decreased across nearly all engagements metrics including gambling frequency, time spent in gambling sessions, money spent, and the number of game types engaged in.
Over 17% of participants migrated from pre-pandemic land based gambling to online gambling during the lockdown. Further studies are required to assess if these changes herein remain stable or revert to pre-pandemic levels.
The moderating role of coping mechanisms and being an e-sport player between psychiatric symptoms and gaming disorder: Online survey.
This study aimed to investigate the effect of coping strategies and type of videogame usage (i.e., professional/esport vs. recreational use) on the relationship between psychiatric symptoms (e.g., depression, anxiety) and videogame addiction. The results showed that there is a moderately strong relation between psychiatric symptoms and videogame addiction and that neither coping strategies, nor the type of videogame usage have a considerable effect on this relation.
Autism, Problematic Internet Use, and Gaming Disorder: A Systematic Review.
This literature review investigated the relationship between autism and problematic internet use and videogame addiction. A systematic literature search was conducted, and 21 studies were identified examining this question. The majority of the studies found a weak or moderate relationship between internet addiction and autistic-like traits and a relationship with varying strength between internet addiction and clinically diagnosed Autism Spectrum Disorder. Additionally, individuals with Autism Spectrum Disorder were more likely to exhibit symptoms of videogame addiction, however there is a lack of studies investigating the relationship between autistic-like traits and videogame addiction.
Online Gaming and Internet Gaming Disorder in Iran: Patterns, Motivations, and Correlates.
The aim of this study was to assess patterns and motivations of online gaming, the symptomatology and prevalence of Gaming Disorder (GD) and its health implications, and the correlates of these phenomena in an Iranian population of online gamers. The study was carried out as part of a national survey collaboration with a cross-cultural study. The findings showed prevalence estimate of GD was 3.7% amongst the 791 participating gamers, and higher game time and GD was 9.4 times more prevalent amongst males. Additionally, time spent on gaming, younger age, using a PC rather than smartphones and “escape” and “fantasy” gaming motivations and psychiatric symptoms were associated with the GD as well. This study concludes that a small minority of Iranian online gamers may be at risk of pathological gaming and its associated harms, especially those of a young age who play long hours with “fantasy” related incentives.
Gambling Features and Monetization in Video Games Create Challenges for Young People, Families, and Clinicians.
[https://www.jaacap.org/article/S0890-8567(21)02044-X/fulltext]
This article highlights how “loot boxes” (in-game consumable virtual items, that can be purchased with real money or obtained in games as a reward) may act as a gateway to problem gambling and in turn, the impact this may have on children from a developmental perspective, disruptions within families and barriers faced by paediatric clinicians. This study includes key areas of research that need to be considered to be able to facilitate effective prevention methods.
Psychometric properties of the nine-item Problematic Internet Use Questionnaire in a Brazilian general population sample.
This study aimed to adapt and examine the psychometric properties of the Brazilian version of the Problematic Internet Use Questionnaire (PIUQ-SF-9) in the framework of a multicentric project carried out in 16 countries investigating the cross-cultural aspects of problematic internet and smartphone use. The PIUQ-SF-9 is the short form of the original 18-item PIUQ developed by Demetrovics et al., 2008. It is a nine-item comprehensive screening tool assessing three basic areas of problematic internet use: obsession (i.e., preoccupation and withdrawal symptoms); neglect (i.e., negligence of everyday activities and basic needs); and control disorder (i.e., trouble in controlling internet use). The sample consisted of Brazilian Internet users between the ages of 18 and 89. According to the results the Brazilian Portuguese version of the PIUQ-SF-9 proved to be a valid and reliable instrument to be used in future studies on problematic internet use in Brazil.
Polysubstance Use Is Positively Associated with Gaming Disorder Symptom Severity: A Latent Class Analytical Study
The aim of the present study was to explore alcohol and illicit drug use classes among adolescents and how gaming disorder is associated with these. The final sample consisted of 2768 students (ninth and eleventh graders), with a mean age of 16.73 years. Four subgroups were identified: polysubstance users, high-risk alcohol users, moderate alcohol users, and infrequent substance users. Based on the results severe gaming disorder was associated with various drug use, which may be due to the intention to increase performance in the game. There may be common psychological mechanisms in the background (e.g., sensation-seeking tendencies), and shared neurobiological mechanisms may also explain the relationship. The level of alcohol consumption did not correlate with the severity of the symptoms of gaming disorder.
Development and validation of the Reward Deficiency Syndrome Questionnaire (RDSQ-29).
This present study developed and validated a 29-item reward deficiency syndrome questionnaire (RSDQ-29) containing four subscales to assess psychological and behavioural characteristics that may contribute to addictions generally. Reward deficiency syndrome (RDS) seems to have a crucial role in the development of addictive behaviours. While former studies described carefully the neurobiological and genetical background of the reward deficiency syndrome until now the psychological description of the phenomenon was not available. The currently developed scale fills this gap by providing a psychometrically sound instrument to assess RDS and its components.
Additional Research & Publications
The information capacity of adolescent alcohol consumption indicators along a continuum of severity: A cross-national comparison of sixteen Central and Eastern European countries
https://onlinelibrary.wiley.com/doi/10.1111/acer.14679
This study aimed to examine information capacity and measurement invariance of different alcohol consumption indicators in adolescents from 16 countries of the former Soviet (Eastern) Bloc in Central and Eastern Europe (CEE). Data was collected as part of the 2013/2014 wave of the Health Behaviour in School-aged Children study. The analysis measured the presence or absence of alcohol consumption in the last 30 days, lifetime drunkenness, weekly drinking frequency, and binge drinking.
Findings confirmed that adolescent alcohol consumption indicators are informative for different severity levels. In most countries, alcohol consumption in the last 30 days and lifetime drunkenness were indicative at lower severity levels, while binge drinking and weekly drinking frequency were informative at higher levels of alcohol use severity. Different indicators suggested the presence of diverging drinking cultures in the CEE countries.
Individual Differences in the Association Between Celebrity Worship and Subjective Well-Being: The Moderating Role of Gender and Age.
This study aimed to explore the association between celebrity worship and well-being based on major demographics using the largest sample size for this topic. By exploring individual differences in this association some specific subgroups of fans have been identified that may need particular attention in mental health care. The sample consisted of Hungarian adults aged 18 to 79 years. They were categorized into two groups based upon whether their gender matched with the gender of their favourite celebrity (opposite-gender celebrity worship / same-gender celebrity worship). Women with higher levels of celebrity admiration were more likely to report lower self-esteem than men. Younger individuals with higher levels of celebrity worship experienced more frequent daytime sleepiness compared to older individuals. Gender-based selection of a favourite celebrity had no specific role in the association between celebrity worship and subjective well-being. These results indicate that there is a generally weak but consistent tendency that the stronger the worship of celebrities, the poorer the mental well-being.
Who complies with coronavirus disease 2019 precautions and who does not?
This study aims to examine on the determinants of adherence behaviours (e.g., the use of a face mask and protective gloves, personal hygienic behaviours, keeping physical distance and avoiding social gatherings), as the most important tools to prevent SARS/COVID-19 virus transmission. Based on previous studies, there are specific populations that are particularly vulnerable to COVID, such as people with behavioural and mental disorders and recently diagnosed substance users. These populations might be at bigger risk, compared to people with chronic conditions, so a high degree of adherence to preventive behaviours is required from patients, caregivers, and the wider social environment.
There are factors, which determine the adherence to preventive behaviours. These can be for example gender (males less likely to behave as recommended) and age (younger people tend to feel safer, and consequently less likely to avoid social gatherings). Developing ways of engaging men and young people in adopting preventive behaviours and emphasizing the severity of the illness is important. Further research is needed to understand the vulnerable populations’ determinants of adherence behaviour.
Problematic use of the internet during the COVID-19 pandemic: Good practices and mental health recommendations.
[https://www.sciencedirect.com/science/article/pii/S0010440X21000572]
The present narrative review summarizes information on problematic use of internet (PUI) in relation to online gaming, gambling and pornography viewing, during the COVID-19 pandemic. The authors conclude by outlining research priorities and provide guidance, using evidence-based therapeutic approaches and preventative interventions on PUI for mental health professionals, patients and the general public.
Non-adherence to preventive behaviours during the COVID-19 epidemic: findings from a community study.
This cross-sectional study had two aims: 1) to determine patterns of adherence and non-adherence to preventative behaviours recommended by public health authorities to slow down the transmission of SARS-CoV-2 and 2) to understand the roles that distal factors may have (i.e., age, gender, health beliefs and socioeconomic status) in implementing preventative behaviours among the general population. This study identified 15 preventative behaviours (including wearing facemasks, using hand sanitiser, maintaining social distancing etc.). Results showed 18% of participants identified as non-adherent. More specifically, men throughout the age ranges and generally younger people were less likely to adhere to preventative measures.
Tracing 20 years of research on problematic use of the internet and social media: Theoretical models, assessment tools, and an agenda for future work.
[https://www.sciencedirect.com/science/article/pii/S0010440X2100064X]
This overview highlights the current conceptualization and assessments of problematic use of the internet (PUI) and problematic use of social media. In doing so, the authors critically discuss the multiple existing theoretical models, whose differences partially reflect varying definitions and classifications of PUI (e.g., as an addiction or as an impulse control disorder; as an addiction to the internet or as an addiction on the internet). These differences do not allow for standardised assessment procedures, thereby limiting comparability across studies. The authors conclude by addressing the current controversies and make suggestions for two main areas and goals for future research direction.
Doctoral Opportunities with CERG
The Centre of Excellence in Responsible Gaming (CERG) at the University of Gibraltar currently has three PhD students and is open for new candidates wishing to start their PhD studies in the academic year starting October 2022.
Successful applicants may have an interest in the etiology of problematic gambling/gambling disorder and understanding the mechanisms of gambling related risks and harm.
Interested applicants may apply as self-funded individuals or for a PhD scholarship funded by the CERG. Scholarships would cover tuition costs, a monthly living stipend and travel assistance.
If you are interested in applying, contact Dr Zsolt Demetrovics, Chair of the Centre of Excellence in Responsible Gaming at Zsolt.Demetrovics@unigib.edu.gi
CERG PhD Scholarship
The CERG is delighted to offer a PhD Scholarship for the academic year starting October 2022. Applications close 31st May 2022.
International Scientific Advisory Board
The International Scientific Advisory Board is responsible for supporting and guiding the CERG’s work. The Board includes leading scientists in gambling research, addiction psychology and psychiatry, and neuroscience from across the world.
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Alex Baldacchino (University of St Andrews, United Kingdom)
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Joel Billieux (University of Lausanne, Switzerland)
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Matthias Brand (University of Duisburg-Essen, Germany)
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Jeffrey L. Derevensky (McGill University, Canada)
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Mark Griffiths (Nottingham Trent University, United Kingdom)
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David Hodgins (University of Calgary, Canada)
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Susana Jiménez-Murcia (University of Barcelona, Spain)
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Daniel King (Flinders University, Australia)
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Frances R. Levin (Columbia University, USA)
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Marc Potenza (Yale University, USA)
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John Saunders (University of Sydney, Australia)
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Sherry Stewart (Dalhousie University, Canada)
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Wim van den Brink (University of Amsterdam, Netherlands)
Surveys
The CERG are collecting data for a number of ongoing research projects relating to a variety of topics. Should you wish to participate in these projects, please see links to surveys below.
International Sex Survey (ISS)
Data gathered by the survey will be used to validate scales that can reliably assess different sexual behaviours and identify risk and protective factors contributing to problematic and non-problematic sexual behaviours. Besides sexual behaviours several other phenomena and health related behaviour will be investigated, including gambling habits and the interrelation of these behaviours. Participation in an international survey of this extent is a unique opportunity for Gibraltar not only to contribute to the advancement of scientific results but also to gain insight into the prevalence of the investigated behaviours in Gibraltar.
If you are over 18, and wish to participate in this anonymous survey, please click here: https://bit.ly/ISS-GIB-EN
* The survey takes on average between 25-30 minutes to complete.
**Please be aware that some questions might be upsetting, and that you can always skip those that you are not comfortable answering.
Events
Title: Gender differences in addictive behaviours: focusing on girls and women in gambling
Speaker: Dr Zsuzsa Kaló – ELTE Eötvös Loránd University, Hungary
Date: 25th May 2022
Time: 18.00 – 19.30 (CEST)
Title: I know gambling when I see it: Exploring the impacts of new technologies that merge videogaming and gambling features
Speaker: Dr Chanel J. Larche – University of Gibraltar
Date: 15th June 2022
Time: 18.00 – 19.30 (CET)
Selection of third-party events:
Title: Drug and Behavioural Addictions: COVID-19 and Beyond
Virtual Symposium hosted by the Sussex Addiction Research and Intervention Centre (SARIC)
Date: 7th July 2021
Funding and Conflict of Interest Statement
The University of Gibraltar receives funding from the Gibraltar GamblingCare Foundation, which is an independent, not-for-profit organisation and registered charity (no.320). This funding aims to support the launching and development of the Centre of Excellence in Responsible Gaming at the University as well as to contribute to the efforts of the University to conduct scientific research on problematic gambling. The Foundation, however, fully respects the academic independence of the University of Gibraltar and its specific research goals. It fully recognises it is for the University solely to determine the research study design, collection, analysis and interpretation of data, the content or writing of manuscripts, and any other way the research results are communicated.
Education
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Certificate of Completion
Remote Gambling Online Course
If you are working at any level in the gaming industry, this course will increase your understanding of responsible gaming and it’s implications for your organisation.[...]